![]() The game play bounces from Japanese to Russian layouts, and there is a good variety of weapons and terrain to engage in fierce WWII combat. World at War is a great first person shooter for the Wii gaming system. I mean, if you liked the other Call of Duty games, you're pretty much guaranteed to enjoy this one. I love the smell of Molotov Cocktails in the morning.er, um. I am very happy with the purchase.Ĭall of Duty: WAW. I got this game cheap (under $15) and so it was a no-brainer to try this one out. Overall, despite its minor lag during on-line play, this game is just as much fun as the other Call of Duty games on the Wii. ![]() ![]() Even Kiefer Sutherland's voice encourages you to fight harder and never give in at the same time - epic. The graphics in this game are above average. I've found the "camping" is more of a staple in World at War - in fact, a rudimentary grenade launcher could be one of the game's more effective weapons, especially if you find a pack of guys coming your way. The granades are very ordinary and not as damaging, so it takes some serious strategy to subdue an opponent. I like the World at War game due to its use of circa 1945/WWII weapons - old time rifles, sub-machine guns and shot guns that are not very powerful or noisy. I added the Wii's Call of Duty: Modern Warfare Reflex Edition in May and thoroughly enjoy the on-line game play (I don't have time to play the actual adventures of any of these games, so this review is ONLY about on-line multi-player game play.) World at War was released in 2008 but still has enough of a following to have a great on-line deathmatch. That game has the best graphics and sounds of all Call of Duty Wii games but is by far the most difficult - difficult to the point of frustration. After getting the new Goldeneye for the Wii in December I added Call of Duty: Black Ops (with head set) in March. I bought Call of Duty: World At War for the Wii because I'm an older gamer (44) who just got back into first person shooters marketplace in late 2010 after a long hiatus (remember Goldeneye 007 for the N64?). World at War still has on-line following (and Kiefer's voice). Grenades are mapped to the + button which can be awkward to reach since it is halfway down the remote. The D pad is also used for switching weapons so if you don't hit the button just right, the wrong action will execute. Shaking shifts your aim causing you to miss your target. The melee attack is performed by shaking the Remote or hitting the D pad. If you use the Wii Zapper you may find that it requires frequent twisting to stay on target. On the journey you'll travel through a number of well-detailed environments that set an impressive backdrop. Later levels have a sense of hard-won momentum as you fight bigger battles and push closer to your enemies' capitals. The first few levels are difficult as you and your fellow soldiers try to gain a foothold for your country. Each soldier's journey begins at a low point. ![]() In the campaign, you split time between two soldiers in two offensive theaters: the Russian push out of their homeland and into the heart of Germany and the American struggle to obtain the Pacific islands from the Japanese. Add in the engaging multiplayer system and you've got one of the best shooters available for the Wii. ![]() Well-tuned weapons make firefights intense. Impressive controls, exciting multiplayer, and a dramatic campaign make Call of Duty: World at War a great success.
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